Constantly Calibrating Podcast (Gaming & Geek Culture) (video games)

For this week's adventure in podcasting our team sent intrepid individual, and Constantly Calibrating Creative Director, Justin Stanley to the surprisingly frigid hellscape* of Boston, Massachusetts. Why would we do such a thing, you may be asking? Well, because last weekend it was PAX East 2017!

That's right, Justin went to the land of Quincy Market to explore the wonders of Penny Arcade's annual eastern-based gaming experience to acquire tales to delight and tantalize you. From games like Graveyard Keeper and Songbringer to Flipping Death and Northgard, we have many a tale.

But that's not all!

In addition the team explores the world of who is allowed to repair your broken consoles, while pondering what happened to Josh at the start of the show.

Welcome to episode 218 of the Constantly Calibrating Podcast!

 

*To be abundantly clear, we have nothing against Boston. In fact, it's in Josh's top 5 favorite cities in the world, but as anyone who was there last weekend knows, it was cold as frell.

Direct download: ConCal218_-_FULL.mp3
Category:Video Games -- posted at: 3:00pm PDT

Since the dawn of Horse Armor, the gaming landscape has been plagued by downloadable content. Once thought to be an added, paid bonus for games, DLC has gone from good to bad to worse in the intervening decade. Then the unthinkable happened: Nintendo announced a poorly explained Season Pass for The Legend of Zelda: Breath of the Wild, and the ground fell out beneath us all. That is, it would've if not for the fact that at Constantly Calibrating the team has always stuck to a simple fact: DLC is not bad; at least not inherently.

To provide a counter and show the team the errors of their ways, they brought in Jenn VanGemert, AKA LoZelda. At least that was the plan, as the podcast went and took about 42 twists and turns and ended up with something else entirely.

Listener (or viewer) be prepared for a journey the likes of which you may never have experienced, this week on the Constantly Calibrating Podcast.

Direct download: ConCal_216_-FULL.mp3
Category:Video Games -- posted at: 3:00pm PDT

Do you hear that?

Hopefully you do, because on this episode the ConCal Crew digs deep into music and sound design. They’ve also dug up a great guest co-host in the amazing Chris Hernandez from the Casting for Two podcast.

We all touch on the music from games that make us feel things.

Yes! Real human emotions like we’re supposed to feel! We also take the time to discuss how sound design in general has made us better players (and people).

Plus, we spread some hot some steamy love towards the upcoming games Anew: The Distant Light and GreedFall, in which we look forward to handling our moosetree creatures with care.

Direct download: ConCal214_-_FULL.mp3
Category:Video Games -- posted at: 3:30pm PDT

It's that special time of year again. Where you grab a seat by the fire, cuddle up close to the ones you love, and remind them that their opinions of "2016's best-ofs" are far inferior to yours. The ConCal crew goes over their gaming favorites from the "Year That Wouldn't Die, Yet Killed Everyone."

Direct download: ConCal207_-_FULL.mp3
Category:Video Games -- posted at: 5:30pm PDT

At Phoenix Comicon 2016, Joshua Silverman (Editor-in-Chief), Brian McDaniel (Head of Business Development), and Thaddeus Adams (Content Development Manager) walked into a room at the Phoenix Convention Center and discussed Sexuality in Mass Effect. That's right, we tackled the topics that have been on Mass Effect fan's minds for nearly a decade now:

  • If a Krogan has four testicles, how many dicks do they have?
  • Can we fill a room with people wanting to discuss Turian dicks?
  • What is Geth sexuality?
  • Is it possible to have a serious conversation about Sexuality in Mass Effect?

These questions, and many more, were answered to some degree during our Phoenix Comicon panel; a panel that was such an overwhelming success that we can't wait to do it again next year!

So sit back and join us as we take a deep look into Sexuality in Mass Effect.

 

The "Sexy Garrus" featured in our podcast feature image can be found here and is not owned, nor was it created by Constantly Calibrating.

 

Direct download: ConCal_192_-_Calibrating_Sexuality_in_Mass_Effect_Phoenix_Comicon.mp3
Category:Video Games -- posted at: 12:29am PDT

Another E3 has come and gone, but that doesn't mean we're letting the hype die down just yet. E3 2016 brought with it the usual array of awesome, horrifying, strange, and confusing moments we've grown to love over the years. On Monday night's live podcast Brad, Josh, Justin, and Thad broke down the moments from the major press events (minus Nintendo's which had not happened yet) and figured out their best moments and biggest downfalls.

The chat was lively, bringing many a discussion veering off the tracks and also creating some of the most fun we've had on the show. Make sure you join us for the live show every Monday night at 7:15PM PT / 10:15PM ET at www.twitch.tv/constantlycalibrating.

Direct download: ConCal191_-FINAL.mp3
Category:Video Games -- posted at: 12:17am PDT

This week, Justin took the helm and full steam ahead into his weekend that was PlayStation Experience 2015. 

From Playstation VR to a complete decade of Uncharted to totally no new Crash Bandicoot in the works, Justin was unstoppable in his coverage. And there was a lot that was revealed (but not leaked!).

We were enthralled, and we hope you will be too with this week's Constantly Calibrating!

Direct download: ConCal174_-_FULL.mp3
Category:Video Games -- posted at: 1:44pm PDT

There is something magical when you pick up a game and enjoy it thoroughly.

But what happens when you no longer play, or even care to play?

 

This week, the Brad, Justin, and Brian talk about game fatigue; those times when we set games down. For some, it is that they no longer care for the title or series. For others, it is a lack of interest, or even that their interest has shifted to something shinier.

What makes you set down games and stop playing them?

Let us know as you listen to this week's Constantly Calibrating!

Direct download: ConCal173_-_FULL.mp3
Category:Video Games -- posted at: 10:16pm PDT

Sometimes games work as they were intended. All the textures load, NPCs are working properly, and the game mechanics aren't broken.

That is the glittering utopia that not even Lara Croft can come across.

 

This week we covered game glitches and bugs, and why we are more tolerant of their presence depending on the game/publisher. Everyone but Brian had something to say on Fallout 4 and its own highs and lows, because he was too busy playing Rise of the Tomb Raider, which he had a bit to say on.

 

What do you think is an acceptable amount of glitches in a game? Are there any publishers you give an automatic pass to?


Let us know as you listen to this week's Constantly Calibrating!

Direct download: ConCal171.mp3
Category:Video Games -- posted at: 12:38pm PDT

This week, we talk about the transition from videogames to movies, and what makes or breaks video game films.

 

Is it staying to close to the source material, or careening way far away from anything resembling the original concept (we are looking at you Mario Bros.)?

Is it possible to stay true to the heart of a game once it makes the transfer to film?


We ask and answer those questions, as well as geek out over Fallout 4 and Sony announcements. Tune in to get an earful of Constantly Calibrating!

Direct download: ConCal170_-_FULL.mp3
Category:Video Games -- posted at: 1:12pm PDT