Fri, 31 March 2017
Mass Effect Andromeda. You, our loyal fans and new people discovering us must have known that the back-half of March was going to be Mass Effect heavy. With a name like Constantly Calibrating, and a history of going on emotional tirades whenever BioWare's space opera is mentioned should have made this obvious. If it wasn't, then you're in for a treat for this, the last episode of March 2017.
On this week's show we delve into the aforementioned Mass Effect Andromeda. Spoilers are kept to a minimum, as this is our first real impressions on the game. You may hear the name of a planet, companion, or sexual position, but nothing that is likely to ruin your entire experience. Unless you're anti-space banging, which is just...how can you live with yourself? The team crosses all around the Helius Cluster, picking out thoughts on the game's mechanics, poking at terrible design choices (hello galaxy map!), and jumping on and off several bandwagons, of which many were self-created.
There is also talk of the recently announced StarCraft remaster, a few thoughts on Destiny 2 (Des2ny's Child), and some sports talk? Yeah, we all have concerns on that. And no, we can't be specific, as that particular word associated with that specific team is what got us removed from iTunes last time. No joke!
Let us know your own thoughts on this and more in the comments wherever you find this episode.
Sat, 25 March 2017
This week's edition of the Constantly Calibrating Podcast may be a day late, but that doesn't make it any less awesome. First off, our apologies on the delay in release, but between a toddler on spring break and a major 48 hour Internet outage, there was limited means by which to be prepared. Unless you're expecting us to have content prepped days ahead of time, cause that would be silly... Anyways, onto gamer entitlement...
Yes, gamer entitlement has become a growing concern in the video game industry over the years. It's understandable and obvious that consumer's would want the best and most complete experience after dropping $60. That makes absolute, perfect sense and they should get value out of every dollar spent. What is not reasonable, understandable, or even logical is for them to take to social media to curse at, scream at, and threaten violence on people who are devoting their lives to creating enjoyable products. Maybe the game fell short; maybe it was outright garbage, but on what planet does that justify the threats and insanity seen online.
We at Constantly Calibrating finally are putting our thoughts in on this topic that we should've weighed in on years ago. Before listening, and probably cursing us out on social media, let's drop in one simple tip: Prior to posting a comment to a developer, ask yourself if you would say this to their face. If the answer is no, then reconsider what you're typing. See, it's so simple!
Now please enjoy the show, which also includes some spoiler-free thoughts on Iron Fist and a brief sound issue around the 15-minute mark.
Oh, and please just be excellent to each other; it's not that difficult, I assure you.
Party on Dudes...Had to be done...
Fri, 17 March 2017
For this week's adventure in podcasting our team sent intrepid individual, and Constantly Calibrating Creative Director, Justin Stanley to the surprisingly frigid hellscape* of Boston, Massachusetts. Why would we do such a thing, you may be asking? Well, because last weekend it was PAX East 2017!
That's right, Justin went to the land of Quincy Market to explore the wonders of Penny Arcade's annual eastern-based gaming experience to acquire tales to delight and tantalize you. From games like Graveyard Keeper and Songbringer to Flipping Death and Northgard, we have many a tale.
But that's not all!
In addition the team explores the world of who is allowed to repair your broken consoles, while pondering what happened to Josh at the start of the show.
Welcome to episode 218 of the Constantly Calibrating Podcast!
*To be abundantly clear, we have nothing against Boston. In fact, it's in Josh's top 5 favorite cities in the world, but as anyone who was there last weekend knows, it was cold as frell.
Fri, 10 March 2017
How does one summarize 5 years of running a podcast? No, seriously, tell me how, because I've been sitting in front of this keyboard for a month trying to write something profound about the experience; something that most likely only 10 people will read at any point in time. Instead, words have betrayed me, as I'm utterly speechless about the amount of time that has gone by. Well, not utterly speechless since I'm still capable of rambling like this. I could simply ignore the anniversary and focus on our Legend of Zelda: Breath of the Wild first impressions, or elucidate on something learned from the Nintendo Switch, but that wouldn't do our anniversary the justice it deserves.
Frankly, what would truly do it justice is if you all gave it a listen and joined us as we both celebrated and ignored this pivotal milestone for Constantly Calibrating. You see what I did there? You see that Jewish mother level of guilt-tripping? Good, because despite some technical issues on both of Ryan & Thaddeus' audio tracks, this episode was still one of my favorite experiences in the last 5 years. I sat down with my friends and discussed video games, movies, and my own history, and then I got to be center of attention for the show and extol their virtues and sing their praises. It was a win/win scenario of epic proportions, and one I wouldn't have been able to do without you all listening and watching and putting up with our nonsense for 5 years.
5 years! On March 10th, 2012 we released the very first episode of the Constantly Calibrating Podcast, one where we simply talked about Mass Effect 3. Now we're 11 days away from the start of a new journey in the saga, so the show begins with the end of our longest-running joke. Brad has finally beaten Mass Effect 3.
Our long nightmare is over.
So please join us to celebrate and let us know what you hope to see from us in 2017 and beyond.
P.S. Justin & I licked the Breath of the Wild cartridge. Enjoy our suffering, as I'm pretty sure I'm allergic.
Fri, 3 March 2017
Since the dawn of Horse Armor, the gaming landscape has been plagued by downloadable content. Once thought to be an added, paid bonus for games, DLC has gone from good to bad to worse in the intervening decade. Then the unthinkable happened: Nintendo announced a poorly explained Season Pass for The Legend of Zelda: Breath of the Wild, and the ground fell out beneath us all. That is, it would've if not for the fact that at Constantly Calibrating the team has always stuck to a simple fact: DLC is not bad; at least not inherently.
To provide a counter and show the team the errors of their ways, they brought in Jenn VanGemert, AKA LoZelda. At least that was the plan, as the podcast went and took about 42 twists and turns and ended up with something else entirely.
Listener (or viewer) be prepared for a journey the likes of which you may never have experienced, this week on the Constantly Calibrating Podcast.