Constantly Calibrating Podcast (Gaming & Geek Culture)

On Constantly Calibrating we abide by a simple rule: keep the show going, no matter what. So, when Josh's toddler decides to go nuclear on his diaper 30 seconds after the stream goes live, we keep going. When said child wanders into the room with thoughts on the current political climate, we keep going. When secret businesses are uncovered related to our guests, we...well you see how this works. So, don't be surprised if in this Star Wars fueled episode it takes a fair bit to get to that wonderful war of the stars. It takes a bit to get to The Last Jedi, but when we do...we derail and move onto other Star Wars topics.

Don't forget to check out the fan film we review towards the end, Star Wars: The Force and the Fury, as it's a delightful romp through a section of the Star Wars universe.

And don't go looking in that never before discussed Constantly Calibrating rulebook for that never discussed simple rule. Such things are not for the likes of you!

 

Enjoy!

 

 

Direct download: ConCal223_-_FULLL.mp3
Category:general -- posted at: 3:00pm PDT

With April drawing to a middle, we have reached the end of this month's not-so-series of interviews. Last week we brought you the fun-filled look at Yacht Club Games, and the making of Shovel Knight. On this week's edition, we're bringing you a look at the world of VR and a brief gander at Australian game development, as we're talking to Justine Colla. Our topics for the night included what got her into gaming, the growth and progress of VR, and whether that platform is niche or here to stay.

Justine, formerly of Atla VR and now at Suprise Attack Games, isn't just a game developer and marketer; no sir! If you've checked out her Twitter page recently, you would know she is totally secretly a huuuuuuge wrestling mark. (We mean that from a place of love, as half of our podcast team identifies with that lifestyle as well.) She's not just into wrestling and WWE content, but is also an accomplished wrestling fan artist with a following knowing her as the "cruiserweight mom".

While this episode started off a little slowly -- Skype had large delays with the Arizona to Australia connection -- it shaped up to be one of our favorite chats so far in 2017. Give it a watch, give it a listen, and then make sure to swing by our iTunes page and drop off a review. We'll love you forever if you did.

You can find more out about Justine Colla on her website or Twitter, and can support her wrestling fan art habits on her storefront or her super awesome Patreon. Tell her we sent you, because we want her to come back again for more chats.

 

Seriously, Josh had a dream Monday night where she helped relaunch ConCal Armbar! with him and Ryan. It was a really great dream from what we've heard.

Direct download: ConCal22220-20FULL.mp3
Category:general -- posted at: 3:00pm PDT

Two years ago at PAX East 2015 Justin was wandering the slightly less frigid wasteland of the Boston Convention Center, in search of game developers to talk to. He was not of the media pass holder type of attendee for this event, so easy conversations and networking were beyond his hopes. Then, from across the expo hall he spotted a booth. It was a booth not unlike the others, but what he saw was a knight...and a shovel. 

He ventured closer, daring to see if these fine people had a game of interest to show him. What he spotted was a retro-styled platformer he has long been curious about. But what was this, did his eyes deceive him? Surely that was not the classic Battletoads hanging out with this Shovel Knight? Surely that wasn't Kratos, the God of War, chilling out with the blue armored titan of men?

It was at this point that Justin spotted one Sean Velasco, setting up an interview with the gentleman of Yacht Club Games. One thing led to another, and Constantly Calibrating got on their media list and even received review codes for Shovel Knight. That started Josh's journey towards booking Yacht Club Games for a podcast appearance.

An attempt was made, but they were finishing the Xbox One and PlayStation 4 releases of Shovel Knight.

Another attempt was made, but they were busy developing Plague of Shadows.

Finally, at the start of 2017 a third attempt was made, despite the team working towards the release of Specter of Torment. Which is why we're here!

So join Josh & Justin as they chat with Sean Velasco and Woz of Yacht Club Games about the past, present, and future of Shovel Knight. Perhaps even some discussions about what they may do outside of our favored knight.

As always, comments and feedback makes us gassy is appreciated.

Direct download: ConCal221_-_FULL.mp3
Category:Interview -- posted at: 3:00pm PDT

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