Fri, 19 May 2017
After many years and countless eons of discussion, finally the time hath come for us to have Lauren Walsh, druid artist from the stars, on the Constantly Calibrating Podcast. Our team has known Lauren for arguably longer than there has been a podcast, but the timing of appearances was just never right. We also forgot to actually ask her at any point, which may have been a major deciding factor. But never fear, for Lauren Walsh made her triumphant appearance from within her glorious, and oddly witch-like studio.
So, with that in mind, allow us to entertain you with tales of her friendship with Brad & Ryan, stories of getting into the World of Warcraft, a journey into discovering that art school is crap and learning to art is best done on your own, and some flowing thoughts on the fact that you should frelling pay artists for their frelling work!!
That being said, it's a good show. It's a lovely show. It's a show you an take home to your parents when you're ready to settle down. We'll be here, waiting for you.
Make sure to subscribe and follow at the below locations, and leave a review if you feel so inclined. It would help us to continue growing and bringing in more awesome guests.
Fri, 12 May 2017
With Justin still sidelined from the podcast, the team was in search of someone to help out on the show. Then, as if the Internet just knew, Cutwright was deposited before them. The man of legend and recent Twitch Affiliate messaged Josh one night with a proposal, a simple proposal: "Hey, when am I coming on the podcast again?"
This is that podcast, and this is that episode.An episode wherein the team mostly just carried over leftover topics from the week before.
Of course, this worked to everyone's benefit, as what better person to discuss being a Twitch Affiliate with, than a person who recently achieved that status. Furthermore, there's nothing like discussing the therapeutic nature of Dungeons & Dragons -- and similar RPG-styled games -- than with someone who apparently secretly studied psychology once upon a time.
All of this, plus some shameless and shameful self-promotion on what critics are calling "the best episode of Constantly Calibrating this season."*
Join us, you'll like it.
*This its technically true, as Josh & Ryan are both critics and Brad is very critical.
Fri, 5 May 2017
We've all had those embarrassing gaming moments. You're playing a game for hours on end, and suddenly you do something really stupid, then boom, embarrassment. Or maybe, just maybe something out of the ordinary happens without your input. Perhaps you inexplicably pop an erection while playing Rampage World Tour on the N64 when you're 12 years old. Hey, we've all be there, and it's nothing to be ashamed about; you were young and your body was confused due to hormones.
There's nothing to be ashamed about, which is why we've gathered you all here for our embarrassing gaming moments show. Perhaps this is the first time we're doing this, or perhaps we're 224 episodes in and have lost grip on reality. Whatever the case may be, we're here to commiserate with you on the moments of embarrassment we all face in gaming.
So, join us for a fun-filled episode; one with minimal toddler interruptions. Don't worry, it's not all embarrassing, as members of our team look at the new Nintendo 2DS XL and try to figure out why it exists. There's also plenty of other disparate and random topics, plus a wee bit of betting on the side.
Fri, 28 April 2017
On Constantly Calibrating we abide by a simple rule: keep the show going, no matter what. So, when Josh's toddler decides to go nuclear on his diaper 30 seconds after the stream goes live, we keep going. When said child wanders into the room with thoughts on the current political climate, we keep going. When secret businesses are uncovered related to our guests, we...well you see how this works. So, don't be surprised if in this Star Wars fueled episode it takes a fair bit to get to that wonderful war of the stars. It takes a bit to get to The Last Jedi, but when we do...we derail and move onto other Star Wars topics.
Don't forget to check out the fan film we review towards the end, Star Wars: The Force and the Fury, as it's a delightful romp through a section of the Star Wars universe.
And don't go looking in that never before discussed Constantly Calibrating rulebook for that never discussed simple rule. Such things are not for the likes of you!
Fri, 21 April 2017
With April drawing to a middle, we have reached the end of this month's not-so-series of interviews. Last week we brought you the fun-filled look at Yacht Club Games, and the making of Shovel Knight. On this week's edition, we're bringing you a look at the world of VR and a brief gander at Australian game development, as we're talking to Justine Colla. Our topics for the night included what got her into gaming, the growth and progress of VR, and whether that platform is niche or here to stay.
Justine, formerly of Atla VR and now at Suprise Attack Games, isn't just a game developer and marketer; no sir! If you've checked out her Twitter page recently, you would know she is totally secretly a huuuuuuge wrestling mark. (We mean that from a place of love, as half of our podcast team identifies with that lifestyle as well.) She's not just into wrestling and WWE content, but is also an accomplished wrestling fan artist with a following knowing her as the "cruiserweight mom".
While this episode started off a little slowly -- Skype had large delays with the Arizona to Australia connection -- it shaped up to be one of our favorite chats so far in 2017. Give it a watch, give it a listen, and then make sure to swing by our iTunes page and drop off a review. We'll love you forever if you did.
You can find more out about Justine Colla on her website or Twitter, and can support her wrestling fan art habits on her storefront or her super awesome Patreon. Tell her we sent you, because we want her to come back again for more chats.
Seriously, Josh had a dream Monday night where she helped relaunch ConCal Armbar! with him and Ryan. It was a really great dream from what we've heard.
Fri, 14 April 2017
Two years ago at PAX East 2015 Justin was wandering the slightly less frigid wasteland of the Boston Convention Center, in search of game developers to talk to. He was not of the media pass holder type of attendee for this event, so easy conversations and networking were beyond his hopes. Then, from across the expo hall he spotted a booth. It was a booth not unlike the others, but what he saw was a knight...and a shovel.
He ventured closer, daring to see if these fine people had a game of interest to show him. What he spotted was a retro-styled platformer he has long been curious about. But what was this, did his eyes deceive him? Surely that was not the classic Battletoads hanging out with this Shovel Knight? Surely that wasn't Kratos, the God of War, chilling out with the blue armored titan of men?
It was at this point that Justin spotted one Sean Velasco, setting up an interview with the gentleman of Yacht Club Games. One thing led to another, and Constantly Calibrating got on their media list and even received review codes for Shovel Knight. That started Josh's journey towards booking Yacht Club Games for a podcast appearance.
An attempt was made, but they were finishing the Xbox One and PlayStation 4 releases of Shovel Knight.
Another attempt was made, but they were busy developing Plague of Shadows.
Finally, at the start of 2017 a third attempt was made, despite the team working towards the release of Specter of Torment. Which is why we're here!
So join Josh & Justin as they chat with Sean Velasco and Woz of Yacht Club Games about the past, present, and future of Shovel Knight. Perhaps even some discussions about what they may do outside of our favored knight.
As always, comments and feedback makes us gassy is appreciated.
Fri, 31 March 2017
Mass Effect Andromeda. You, our loyal fans and new people discovering us must have known that the back-half of March was going to be Mass Effect heavy. With a name like Constantly Calibrating, and a history of going on emotional tirades whenever BioWare's space opera is mentioned should have made this obvious. If it wasn't, then you're in for a treat for this, the last episode of March 2017.
On this week's show we delve into the aforementioned Mass Effect Andromeda. Spoilers are kept to a minimum, as this is our first real impressions on the game. You may hear the name of a planet, companion, or sexual position, but nothing that is likely to ruin your entire experience. Unless you're anti-space banging, which is just...how can you live with yourself? The team crosses all around the Helius Cluster, picking out thoughts on the game's mechanics, poking at terrible design choices (hello galaxy map!), and jumping on and off several bandwagons, of which many were self-created.
There is also talk of the recently announced StarCraft remaster, a few thoughts on Destiny 2 (Des2ny's Child), and some sports talk? Yeah, we all have concerns on that. And no, we can't be specific, as that particular word associated with that specific team is what got us removed from iTunes last time. No joke!
Let us know your own thoughts on this and more in the comments wherever you find this episode.
Sat, 25 March 2017
This week's edition of the Constantly Calibrating Podcast may be a day late, but that doesn't make it any less awesome. First off, our apologies on the delay in release, but between a toddler on spring break and a major 48 hour Internet outage, there was limited means by which to be prepared. Unless you're expecting us to have content prepped days ahead of time, cause that would be silly... Anyways, onto gamer entitlement...
Yes, gamer entitlement has become a growing concern in the video game industry over the years. It's understandable and obvious that consumer's would want the best and most complete experience after dropping $60. That makes absolute, perfect sense and they should get value out of every dollar spent. What is not reasonable, understandable, or even logical is for them to take to social media to curse at, scream at, and threaten violence on people who are devoting their lives to creating enjoyable products. Maybe the game fell short; maybe it was outright garbage, but on what planet does that justify the threats and insanity seen online.
We at Constantly Calibrating finally are putting our thoughts in on this topic that we should've weighed in on years ago. Before listening, and probably cursing us out on social media, let's drop in one simple tip: Prior to posting a comment to a developer, ask yourself if you would say this to their face. If the answer is no, then reconsider what you're typing. See, it's so simple!
Now please enjoy the show, which also includes some spoiler-free thoughts on Iron Fist and a brief sound issue around the 15-minute mark.
Oh, and please just be excellent to each other; it's not that difficult, I assure you.
Party on Dudes...Had to be done...
Fri, 17 March 2017
For this week's adventure in podcasting our team sent intrepid individual, and Constantly Calibrating Creative Director, Justin Stanley to the surprisingly frigid hellscape* of Boston, Massachusetts. Why would we do such a thing, you may be asking? Well, because last weekend it was PAX East 2017!
That's right, Justin went to the land of Quincy Market to explore the wonders of Penny Arcade's annual eastern-based gaming experience to acquire tales to delight and tantalize you. From games like Graveyard Keeper and Songbringer to Flipping Death and Northgard, we have many a tale.
But that's not all!
In addition the team explores the world of who is allowed to repair your broken consoles, while pondering what happened to Josh at the start of the show.
Welcome to episode 218 of the Constantly Calibrating Podcast!
*To be abundantly clear, we have nothing against Boston. In fact, it's in Josh's top 5 favorite cities in the world, but as anyone who was there last weekend knows, it was cold as frell.
Fri, 10 March 2017
How does one summarize 5 years of running a podcast? No, seriously, tell me how, because I've been sitting in front of this keyboard for a month trying to write something profound about the experience; something that most likely only 10 people will read at any point in time. Instead, words have betrayed me, as I'm utterly speechless about the amount of time that has gone by. Well, not utterly speechless since I'm still capable of rambling like this. I could simply ignore the anniversary and focus on our Legend of Zelda: Breath of the Wild first impressions, or elucidate on something learned from the Nintendo Switch, but that wouldn't do our anniversary the justice it deserves.
Frankly, what would truly do it justice is if you all gave it a listen and joined us as we both celebrated and ignored this pivotal milestone for Constantly Calibrating. You see what I did there? You see that Jewish mother level of guilt-tripping? Good, because despite some technical issues on both of Ryan & Thaddeus' audio tracks, this episode was still one of my favorite experiences in the last 5 years. I sat down with my friends and discussed video games, movies, and my own history, and then I got to be center of attention for the show and extol their virtues and sing their praises. It was a win/win scenario of epic proportions, and one I wouldn't have been able to do without you all listening and watching and putting up with our nonsense for 5 years.
5 years! On March 10th, 2012 we released the very first episode of the Constantly Calibrating Podcast, one where we simply talked about Mass Effect 3. Now we're 11 days away from the start of a new journey in the saga, so the show begins with the end of our longest-running joke. Brad has finally beaten Mass Effect 3.
Our long nightmare is over.
So please join us to celebrate and let us know what you hope to see from us in 2017 and beyond.
P.S. Justin & I licked the Breath of the Wild cartridge. Enjoy our suffering, as I'm pretty sure I'm allergic.