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Nov 19, 2015

Sometimes games work as they were intended. All the textures load, NPCs are working properly, and the game mechanics aren't broken.

That is the glittering utopia that not even Lara Croft can come across.

 

This week we covered game glitches and bugs, and why we are more tolerant of their presence depending on the...


Nov 17, 2015

This week, we talk about the transition from videogames to movies, and what makes or breaks video game films.

 

Is it staying to close to the source material, or careening way far away from anything resembling the original concept (we are looking at you Mario Bros.)?

Is it possible to stay true to the heart of a game...


Nov 17, 2015

This week, they guys have gotten their hands on the newest title from 343 Studios, and are giving it the onceover. 

 

They talk over the improvements since the last game, some new mechanics that have helped the gameplay, and how there is still room for improvement. And Brian is still an old man for not getting with the...


Oct 8, 2015

It’s 2 v 1 this week as Brad takes on Brian and Josh in a discussion of where Destiny went wrong in Year 1 and whether The Taken King is truly worth investing in. We cover “power creep” and DLC in this week’s episode as we try and figure out what changed Brad’s mind about Destiny while the other continue to...


Sep 23, 2015

You thought we were done talking Metal Gear Solid? Ha. You thought wrong

 

This week the team loses a member, while the rest stick around and talk about The Phantom Pain. Brad tries his best to stay engaged and mostly doesn't fall asleep; we think. Justin also challenged Greg Miller to a Metal Gear-off on cast. So...