Constantly Calibrating Podcast (Gaming & Geek Culture) (video games)

Sometimes games work as they were intended. All the textures load, NPCs are working properly, and the game mechanics aren't broken.

That is the glittering utopia that not even Lara Croft can come across.

 

This week we covered game glitches and bugs, and why we are more tolerant of their presence depending on the game/publisher. Everyone but Brian had something to say on Fallout 4 and its own highs and lows, because he was too busy playing Rise of the Tomb Raider, which he had a bit to say on.

 

What do you think is an acceptable amount of glitches in a game? Are there any publishers you give an automatic pass to?


Let us know as you listen to this week's Constantly Calibrating!

Direct download: ConCal171.mp3
Category:Video Games -- posted at: 12:38pm PDT

This week, we talk about the transition from videogames to movies, and what makes or breaks video game films.

 

Is it staying to close to the source material, or careening way far away from anything resembling the original concept (we are looking at you Mario Bros.)?

Is it possible to stay true to the heart of a game once it makes the transfer to film?


We ask and answer those questions, as well as geek out over Fallout 4 and Sony announcements. Tune in to get an earful of Constantly Calibrating!

Direct download: ConCal170_-_FULL.mp3
Category:Video Games -- posted at: 1:12pm PDT

This week, they guys have gotten their hands on the newest title from 343 Studios, and are giving it the onceover. 

 

They talk over the improvements since the last game, some new mechanics that have helped the gameplay, and how there is still room for improvement. And Brian is still an old man for not getting with the microtransactions program.

 

What are your thoughts on Halo 5? Did it live up to the hype?

Let us know after you listen to this week's Constantly Calibrating!

Direct download: ConCal169_-_FULL.mp3
Category:Video Games -- posted at: 12:36pm PDT

It’s 2 v 1 this week as Brad takes on Brian and Josh in a discussion of where Destiny went wrong in Year 1 and whether The Taken King is truly worth investing in. We cover “power creep” and DLC in this week’s episode as we try and figure out what changed Brad’s mind about Destiny while the other continue to be stubborn in their ways.

 

Should games be accessible to all, or only some?

How much is too much for expansions that may or may not add to a game?


Find out in our discussion this week on Constantly Calibrating!

Direct download: ConCal165_-_FULL.mp3
Category:Video Games -- posted at: 6:18pm PDT

You thought we were done talking Metal Gear Solid? Ha. You thought wrong

 

This week the team loses a member, while the rest stick around and talk about The Phantom Pain. Brad tries his best to stay engaged and mostly doesn't fall asleep; we think. Justin also challenged Greg Miller to a Metal Gear-off on cast. So that’s a thing

 

Before talking MGS, we talk a little about anthologies and collector's editions, as well as theatrical re-releases. All the old things are new again!

 

Not sure if I missed something in the description or not?

Listen and find out on this week’s Constantly Calibrating!

Direct download: ConCal163_-_FULL.mp3
Category:Video Games -- posted at: 4:40pm PDT

This week the gang reminisces about their shared experiences with the Super Mario franchise over the years as they celebrate 30 years of Mario.

Along with their mustached companion, the guys touched on the ramifications of the upcoming Pokémon GO, hope and pray for Legends of the Hidden Temple to come back on the new 90’s Nickelodeon channel, and Brad and Josh talk a little Starcraft II.

All that and all the rabbit trails and tangents you could ask for on this week's Constantly Calibrating!

Direct download: ConCal162_-_FULL.mp3
Category:Video Games -- posted at: 6:19pm PDT

This week, Justin gets excited prematurely in the new entry into the Metal Gear Solid franchise, The Phantom Pain. He then proceeded to get his excitement all over the rest of the guys until he had at least two of them interested. Brad however was more about that Infinity 3.0 life, and is holding it in till next week to explode on the rest of the group.

The guys also debut two new streaming shows, and Josh "gets to go to Gamestop Expo" and "just got done trying Battlefront and oh my isn't it FANTASTIC?", which we will get into more next week!

 

This and more on this week's Constantly Calibrating!

Direct download: ConCal160_-_FULL.mp3
Category:Video Games -- posted at: 10:31pm PDT

This week, the guys take a look at the Arkham Knight PC kerfuffle, while focusing on a broad look at PC-porting in recent memory.

They talk at length about some of the worst ones, and what makes or breaks a port. Is it the publishing house? Is it the developer? Is it the public?

Find out on this weeks Constantly Calibrating

Direct download: ConCal153_-_FULL.mp3
Category:Video Games -- posted at: 8:55pm PDT

This week was a doozy as we made do without Josh this week (though he will be back next week), and tried to talk about relationships and sexuality in gaming.

 

Did we cover it in the full scope and breadth that deserves? Probably not.

But did we find out a lot about ourselves and really in this instance, Troy? Oh yeah.


So buckle in and prepare to have an open mind, heart, and soul for this week’s Constantly Calibrating!

Direct download: ConCal152_-_FULL.mp3
Category:Video Games -- posted at: 9:00pm PDT

This week, Josh was still spending time with this thing he calls 'actual family’, so the rest of the guys decided to launch into a preemptive talk on platformers before their interview with Yacht Club Gaming in 2 weeks!

The focus was on the evolution of the platforming genre over the years, and the progression of its traits, as well as stylistic choices over the years. Brad and Justin argued over whether Battletoads counted as a platformer, and Brian brought up StarTropics yet again (he’s starting to sound like Justin with Metal Gear). They all take a deeper look at the current state of platformers and their ability to blend and work with other play styles and stories, and remarked how the independent sector of gaming has really pushed this genre forward.

What is your favorite platformer? What makes it your favorite?

Let us know as you give a listen to this week's Constantly Calibrating!

Direct download: ConCal151_-_FULL.mp3
Category:Video Games -- posted at: 5:28pm PDT